package com.fp.helig.Res;

import org.anddev.andengine.engine.Engine;
import org.anddev.andengine.engine.camera.SmoothCamera;
import org.anddev.andengine.ui.activity.BaseGameActivity;

import android.content.res.Resources;

import com.fp.helig.SceneControler.Controller;

public class ResManager {

	public BaseGameActivity act;
	public Engine Curengine;
	public SmoothCamera  mCamera;
	public Resources res;

	
	
	public   int CAMERA_WIDTH = 800;
	
	public   int CAMERA_HEIGHT = 480;
	
	
	public static final double DEGREES_TO_RADIANS = (double)(Math.PI/180);
	
	private static final ResManager INSTANCE = new ResManager();
	public static ResManager getInstance()
	{
		return INSTANCE;
	}

	
}
